Cloak of the Elder Arachnids
A more powerful version of the Cloak of Arachnida, with a malevolent
intelligence built in, this item was found by the original Knights of Grog's
in Cerfal Pass. It may have come from the
ruins of the ancient people known only as the Ziggurat Builders. There may be
more. When worn, the cloak caused the wearer to grow four spider-like limbs
from his torso. In addition to climbing, the user could also spin webs, transform
into a giant spider, heal himself by drinking blood, and control limited HD
of spiders. Each use of these abilities made it progessively more difficult
to fight the cloak's influence (or even to take it off), which eventually turned
the user to evil and granted even more sinister powers. Once separated from
a corrupted host, the cloak itself became a sword spider.
Go-Taro
As much an NPC as a magic item, Go-Taro was a belligerant and chauvinistic sword
given to Natashi as a gift from Hatchiman.
It was particulary critical of ranged attacks and making deals with monsters.
I don't have the 2nd edition stats anymore, but in the 3E adaptation, Go-Taro
was a Chaotic Neutral +3 katana with the following abilities: Keen, Thundering,
Speech, Telepathy, Grants Combat Reflexes, Grants Blind-Fight, Grants Improved
Initiative, Bull's Strength 1/day, Int 17, Wis 7, Cha 19, Ego 23. Its special
purpose was to slay aberrations and multi-headed beasts. Its special purpose
power was a 10d6 lighting bolt, DC 15. Go-Taro's mantra was, "If it's bigger
than normal, kill it! If it's smaller than normal, kill it! If it has more than
one head, chop them off and burn the stumps!"
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